ONLINE MODE (BETA)



ONLINE MODE (BETA)

Hey all! 

I've just pushed a build with Online mode active in what I'm calling a "beta" state. Here are the details for the current implementation:

  • Searching for an online match will either create a room as the host, or join a room as the client.
  • Online is HOST-AUTHORITATIVE, meaning that all physics/game states should be authorized in the HOST, and then streamed to the CLIENT
    • Unfortunately, the above means that the game in online is currently HOST-ADVANTAGED, clients will experience input lag. I am working on a better model for online to address this and even the bias. Until that is fixed, online will not be as competitive/fair as offline.
  • HOSTS will play as the square on the left, CLIENTS will play as the square on the right
  • Players can input Usernames, which appear over the square they control. If you don't input a username, you will be given a random handle.
  • Players can input Room Passwords, which you must use in order to create a private match. Both HOST and CLIENT will need to put in the same room password in order to connect to each other.
  • Maximum 20 Players be online playing/searching for rooms for now with my current hosting/matchmaking provider plan

Files

dont-push-me-win.zip 36 MB
Version 1.2 Jun 08, 2019
dont-push-me-osx.zip 32 MB
Version 1.2 Jun 08, 2019
dont-push-me-linux.zip 33 MB
Version 1.2 Jun 08, 2019
DPM.apk 38 MB
Version 1.2 Jun 08, 2019

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