ONLINE MODE (BETA)
Don't Push Me » Devlog
ONLINE MODE (BETA)
Hey all!
I've just pushed a build with Online mode active in what I'm calling a "beta" state. Here are the details for the current implementation:
- Searching for an online match will either create a room as the host, or join a room as the client.
- Online is HOST-AUTHORITATIVE, meaning that all physics/game states should be authorized in the HOST, and then streamed to the CLIENT
- Unfortunately, the above means that the game in online is currently HOST-ADVANTAGED, clients will experience input lag. I am working on a better model for online to address this and even the bias. Until that is fixed, online will not be as competitive/fair as offline.
- HOSTS will play as the square on the left, CLIENTS will play as the square on the right
- Players can input Usernames, which appear over the square they control. If you don't input a username, you will be given a random handle.
- Players can input Room Passwords, which you must use in order to create a private match. Both HOST and CLIENT will need to put in the same room password in order to connect to each other.
- Maximum 20 Players be online playing/searching for rooms for now with my current hosting/matchmaking provider plan
Files
dont-push-me-win.zip 36 MB
Version 1.2 Jun 08, 2019
dont-push-me-osx.zip 32 MB
Version 1.2 Jun 08, 2019
dont-push-me-linux.zip 33 MB
Version 1.2 Jun 08, 2019
DPM.apk 38 MB
Version 1.2 Jun 08, 2019
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Don't Push Me
Square off against your friends in this life-or-death shoving simulator!
Status | Released |
Author | JManoclay |
Genre | Fighting |
Tags | 2D, blood, conflict, dont-push-me, dpm, Local multiplayer, Multiplayer, Pixel Art, unity3d |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
- Thanks all who played at MAGfest!Jan 05, 2020
- Discord server launched!May 28, 2019
- Online in the works!May 18, 2019
- Added vs AI options and Main MenuMay 12, 2019
- Game and Platform UpdateJan 08, 2019
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